In order; Burt, Andy, Mr Walker
Personal work time is going on more up to date designs for characters, story settings and other things that, hopefully, will find themselves animated in the not too distant future. The one I would really like to set to work on is a story called The Pack.
The Pack is set in a world where the people are what are known as anthromorphs, or simply anthros. Another name people tend to know this style of character by is 'Furry'. While technically true, the word itself is more often than not used in the context of an insult to those who draw or follow that style of art and character. As such, I refer to my art of that style as Anthro art, and always will do.
The Pack is based in England, in and around London. The year is around about 2030, a not too distant future, but the country as a whole is starkly different. The Government, complete with capital letter, is almost a police-controlled state, headed by the Anti-Anarchy-Strike-Force, or AASF, following a year long eruption into pure anarchy. Peace is now maintained by iron-fisted rule and the AASF. London was the worst hit, whole districs reduced to rubble, some areas of the city actually crumbling and sinking into the subway beneath. Overhead hangs the Smog, a congealing mass of cloud and fumes that never truly dissapitates, covering the city in perpetual gloom.
Against all these odds hope endures, namely in the form of the Track Runners, musicians and artists outlawed for not complying to the Governments strict censorship laws, who use the miles and miles of train tracks to keep one step ahead of the law, hosting gigs and shows for those brave enough to travel to them.
The Pack was the very first major story I started work on, and the one that brought forth the most ideas, including Winterwolf Arts itslef, which features heavily as a figurehead for the Track Runners of London. I would definitely like to work on The Pack as a major project while at university. Only time will tell, I suppose.
The Jumping Cubey:
Now I need to try out Maya 3D software, for the 3D assigment. Once again the subject matter is B-Bs, and hopefully the process won't be quite as complex as it looked in the lecture. Mostly it will just be a case of getting to grips with the software and interface. After that the principles are identical.
Finished the first project with no problems. After drawing out the starting frame (a basic circle), I actually went to the end and drew the final frame (The snow-star, a symbol I use a lot). I then worked from the #12 frame all the way back to the first frame. This ensured that the morph remained smooth throughout.
The actual technique of lightbox-animation, drawing a drawing effectively on top of the last one using the lightboxes, is much easier than it sounds. Although it would definitely take longer to actually move than 3D animation (Once you have the rigs, scene etc.) it is surprisingly fluid. Although that does depend on how many inbetween stages you want to do. I think I'll definitely be looking at this more when I drop into the studio.
Currently working on digitising a picture of Optimus Prime, designed for my UK Transformers story line. More of a personal project, but it's a good example of how Uni is helping to improve the way I work.