Winterwolf Arts was founded sometime late 05, early 06, and was preceded by a growing obsession with art and, more specifically, animation.
Wednesday, 19 May 2010
Not a Shrubbery
Big dump of concept art for the Animal Firm project, which I simply call 'The Firm', after the main group or protaginists.
Wednesday, 28 April 2010
Bring us back...a concept art!
Well, how about three pages?
Second character, defined, front and side poses;
Basic char design and knocking ideas around;
Defined first character, and front/side poses;
Second character, defined, front and side poses;
Stay tuned, more to follow asap.
Or I shall update you a second time!
New term, three new projects. Let's see, shall we?
Group Animation Project: Looks good. Myself, Stacey, Corrine, Lucy and Joe are tackling this one. We chose to do the 'What' project. The script is very simple; two people saying 'what' a total of five times. We have the character and story idea nearly pat down, and I'll be uploading stuff when it's finished and scanned in.
Animal Firm: Lock, Stock and Two Smoking barrels meets Wind in the Willows? British cops and robbers with an anthro twist? Sign me up for this one, big time. Given a lot of my art (Read; majority of) is anthropomorphic, this is really a case of finding a story that works and making some characters I like. Then it should be plain sailing. Some period or contemporary research will probably go far here.
Experimental sketchbook project: After being initially confused on how to tie this in, I've managed with some help from Cathy to link it into the Animal Firm project, looking at Day to Day items and how they would work in a world where the people were different to humans. E.g. chairs with holes or room for tails, larger chairs for larger body types, hats and helmets with holes for larger ears/horns, etc.
Pictures to come of various work, and more rambling.
-Red
Group Animation Project: Looks good. Myself, Stacey, Corrine, Lucy and Joe are tackling this one. We chose to do the 'What' project. The script is very simple; two people saying 'what' a total of five times. We have the character and story idea nearly pat down, and I'll be uploading stuff when it's finished and scanned in.
Animal Firm: Lock, Stock and Two Smoking barrels meets Wind in the Willows? British cops and robbers with an anthro twist? Sign me up for this one, big time. Given a lot of my art (Read; majority of) is anthropomorphic, this is really a case of finding a story that works and making some characters I like. Then it should be plain sailing. Some period or contemporary research will probably go far here.
Experimental sketchbook project: After being initially confused on how to tie this in, I've managed with some help from Cathy to link it into the Animal Firm project, looking at Day to Day items and how they would work in a world where the people were different to humans. E.g. chairs with holes or room for tails, larger chairs for larger body types, hats and helmets with holes for larger ears/horns, etc.
Pictures to come of various work, and more rambling.
-Red
Friday, 12 March 2010
Brain Dump
Animated Map for the Live @ Five news course students;
The lip sync project has been completed succesfully, with a video to be put up here in due time. The Storyboards project has been handed in. The 3D environment has been completed, as well;
The last project is the Ident for Virgin Media's Red Room. Work shoul be finished on that by the end of next week.
Given the deadline is a week today, that's pretty much a given, isn't it?
Friday, 19 February 2010
Artistic Babble
Been a while since the last post. Mostly due to holidays and then getting back into the swing of work.
And, boy, is there a lot of it.
So, just to update, here are the designs for four characters to be used in the up-coming flash 'lip sync' project. In the project, we choose a segment of a recorded interview with four students, and have to animate characters that lip sync with the spoken words.
Here are the concept designs for the four. I left out the interviewer, as her spoken segments are very quiet, and it would detract from the focus on the main characters having to change the view just for a few lines.


I'll keep the background simple, having the four character sat on and around a desk, to tie in with the artistic nature of the characters and the courses they are talking about.
I was inspired mostly by the Aardman animations used in the 'Creature Comforts' series, which is a similar brief to our own; animating characters in sync with recorded voices from interviews.
I also need to begin work on other projects; a 3D modeling project of a room, storyboard panels, an ident project and this lip sync project.
Needless to say, I'm going to be busy.
And, boy, is there a lot of it.
So, just to update, here are the designs for four characters to be used in the up-coming flash 'lip sync' project. In the project, we choose a segment of a recorded interview with four students, and have to animate characters that lip sync with the spoken words.
Here are the concept designs for the four. I left out the interviewer, as her spoken segments are very quiet, and it would detract from the focus on the main characters having to change the view just for a few lines.


I'll keep the background simple, having the four character sat on and around a desk, to tie in with the artistic nature of the characters and the courses they are talking about.
I was inspired mostly by the Aardman animations used in the 'Creature Comforts' series, which is a similar brief to our own; animating characters in sync with recorded voices from interviews.
I also need to begin work on other projects; a 3D modeling project of a room, storyboard panels, an ident project and this lip sync project.
Needless to say, I'm going to be busy.
Thursday, 3 December 2009
This Page is made for Walking
More walk cycles, the 3D piece from last week and both 3D and 2D from this week. The first 3D one uses a rig ('Burt') which was simply for legs, while the other is a modified 'Andy' rig edited by 3D chief George. The Andy rig walk is rather scrappy, and I think I need to practice a bit on using humanoids in 3D more. It was fun to work with, but a little tricky, especially given time constraints.
In order; Burt, Andy, Mr Walker
In order; Burt, Andy, Mr Walker
Wednesday, 18 November 2009
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