More walk cycles, the 3D piece from last week and both 3D and 2D from this week. The first 3D one uses a rig ('Burt') which was simply for legs, while the other is a modified 'Andy' rig edited by 3D chief George. The Andy rig walk is rather scrappy, and I think I need to practice a bit on using humanoids in 3D more. It was fun to work with, but a little tricky, especially given time constraints.
In order; Burt, Andy, Mr Walker